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#### model::box

Class box: defines a box made of two describing points.

###### Description

Box is always described by a min_corner() and a max_corner() point. If another rectangle is used, use linear_ring or polygon.

###### Model of

Box Concept

###### Synopsis

    template<typename Point>
    class model::box
    {
      // ...
    };

###### Template parameter(s)

Parameter | Description
--- | ---
typename Point | point type. The box takes a point type as template parameter. The point type can be any point type. It can be 2D but can also be 3D or more dimensional. The box can also take a latlong point type as template parameter.

###### Constructor(s)

Function | Description | Parameters
--- | --- | ---
    box()
| Default constructor, no initialization. |
    template<typename P, std::enable_if_t< ! std::is_copy_constructible< P >::value, int >>
    box(Point const & min_corner, Point const & max_corner)
| Constructor taking the minimum corner point and the maximum corner point. | Point const &: min_corner: Point const &: max_corner:
    template<typename P, std::enable_if_t< std::is_copy_constructible< P >::value, int >>
    box(Point const & min_corner, Point const & max_corner)
| Constructor taking the minimum corner point and the maximum corner point. | Point const &: min_corner: Point const &: max_corner:

###### Member Function(s)

Function | Description | Parameters | Returns
--- | --- | --- | ---
    Point const & min_corner()
    Point const & max_corner()
    Point & min_corner()
    Point & max_corner()

###### Header

Either

`#include <boost/geometry/geometries/geometries.hpp>`

Or

`#include <boost/geometry/geometries/box.hpp>`

###### Examples

Declaration and use of the Boost.Geometry model::box, modelling the Box Concept

    #include <iostream>
    #include <boost/geometry.hpp>

    namespace bg = boost::geometry;

    int main()
    {
        using point_t = bg::model::point<double, 2, bg::cs::cartesian>;
        using box_t = bg::model::box<point_t>;

        box_t box1;
        box_t box2(point_t(0.0, 0.0), point_t(5.0, 5.0));
        box_t box3{{0.0, 0.0}, {5.0, 5.0}};

        bg::set<bg::min_corner, 0>(box1, 1.0);
        bg::set<bg::min_corner, 1>(box1, 2.0);
        box1.max_corner().set<0>(3.0);
        box1.max_corner().set<1>(4.0);

        double min_x = bg::get<bg::min_corner, 0>(box1);
        double min_y = bg::get<bg::min_corner, 1>(box1);
        double max_x = box1.max_corner().get<0>();
        double max_y = box1.max_corner().get<1>();

        std::cout << min_x << ", " << min_y << ", " << max_x << ", " << max_y << std::endl;

        return 0;
    }

| Default-construct a box.
| Construct, assigning min and max corner point.
| Construct, using C++11 unified initialization syntax.
| Set a coordinate, generic.
| Set a coordinate, class-specific (Note: prefer `bg::set()`).
| Get a coordinate, generic.
| Get a coordinate, class-specific (Note: prefer `bg::get()`).

Output:

    1, 2, 3, 4